I understand what you want, but Holdfast shouldn't be more like War of Rights. In my opinion, and in opinion of a great deal of others, War of Rights is too realistic to the point where it's no longer fun to play anymore. I haven't played in a couple of updates, but last time I played it was no fun at all. Marching around for a couple of minutes, fire some shots (God knows if you actually hit someone), and then you get killed by some shot coming out of nowhere. Sure, that's how it was back then, if we think about realism, but is that something you would want in a game? Perhaps for some, but like for me personally, I wouldn't find such a game entertaining.
I'll give War of Rights another go in a couple of days, since I haven't played in ages as I already mentioned, but I think the core of the gameplay is much the same. AGS went for a more arcade design in Holdfast, so the closest you'll get Holdfast to War of Rights is probably some sort of "realism" mode in the future. That'll again though be nowhere near as restricted as War of Rights, considering the fact that the gameplay of these two games is so different. However, there's nothing stopping you from playing realistically in Holdfast either. Sure, Holdfast doesn't have any of those fancy "shoulder arms" animations, but they're unnecessary unless you really want to be as close to the reality as possible.
You have some good points though, all things considered. Perhaps the Holdfast maps should be further developed with more opportunities for tactical gameplay, but keep in mind the game is in it's early stages still, and we don't even have a map editor yet. I'm sure once that gets released, the community will develop and create lots of great maps,.