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Author Topic: WAR OF RIGHTS - (civil war hold fast style game) - wish holdfast more like this  (Read 2062 times)

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Offline Destraex

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Ok got in on a little event at around 10.30am sat morning (AU EST +10). Only about 8 men per side on an 80 person server. But wow this game is great fun. Why? Because actual re-enactors who take it seriously are on. Drilling us to the front. What's more. Because it's not really that popular yet, the troops actually properly follow commands. The game is also great in that it has the actual animations for the correct moves. For instance their is a button to shoulder arms. Then to go to double quick which preserves stamina, you first have to change shoulder with Shift-x (rather than x which is shoulder) then press C to switch to double quick march. Then of course we right, left and oblique faced. We tried firing by lines as well, which means the person to the right fires first and as his musket\rifle butt hits the ground to reload you then fire and so on until the whole line has fired. I wish holdfast was more like this. I can tell you also that these american civil war weapons are deadly accurate. We also fixed bayonets and charged using drill commands from the re-enactors. Once across I was told to cover a man while he reloaded. Really good stuff and great for learning how these guys operate without having to go over to the US. Over all I love this game so far. It did however crash me to desktop half way through a battle. But quick to load back up again and apart from that, as you can see. The graphics are many times better than holdfast.  The mechanics more realistic and the reload animation much more detailed just for starters.

Combat seems to revolve around capturing objectives.
 I actually wish holdfast was like this as I do like the napoleonic period better.

The game is still missing artillery and cavalry from what I can see and apparently there has been no update to the game for some time. The servers are only populated on the weekend from what I am told


































« Last Edit: December 09, 2017, 01:11:20 am by Destraex »
"FORMATION mechanic that allows formation members to respawn back into them."

Offline Destraex

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Logged on just then. For me it's around midday on a Sunday.
A battle with a fair few people in it. I was getting 30fps. This game has all the atmosphere of a great picnic in the country side. It's beautiful. Hard to see the enemy sometimes with all the smoke and sun reflection. Love the atmosphere and organised fashion battles take place in. Love the stamina system. You really have to wait a while after running or your aim will be horrible. Also love that the maps really feel like you are exploring a battlefield. Where holdfast maps generally feel very small and confined. Probably because their are not really any hills or other objects that hide places. In holdfast the fight always takes place in the same place generally.





Bit over exposed sometimes. Hard to see the enemy way down their with all the smoke and sunlight.


Some good ole boys.














"FORMATION mechanic that allows formation members to respawn back into them."

Offline Saris

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You missed the glory days of Technical Alpha

Offline Norwegian

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I understand what you want, but Holdfast shouldn't be more like War of Rights. In my opinion, and in opinion of a great deal of others, War of Rights is too realistic to the point where it's no longer fun to play anymore. I haven't played in a couple of updates, but last time I played it was no fun at all. Marching around for a couple of minutes, fire some shots (God knows if you actually hit someone), and then you get killed by some shot coming out of nowhere. Sure, that's how it was back then, if we think about realism, but is that something you would want in a game? Perhaps for some, but like for me personally, I wouldn't find such a game entertaining.

I'll give War of Rights another go in a couple of days, since I haven't played in ages as I already mentioned, but I think the core of the gameplay is much the same. AGS went for a more arcade design in Holdfast, so the closest you'll get Holdfast to War of Rights is probably some sort of "realism" mode in the future. That'll again though be nowhere near as restricted as War of Rights, considering the fact that the gameplay of these two games is so different. However, there's nothing stopping you from playing realistically in Holdfast either. Sure, Holdfast doesn't have any of those fancy "shoulder arms" animations, but they're unnecessary unless you really want to be as close to the reality as possible.

You have some good points though, all things considered. Perhaps the Holdfast maps should be further developed with more opportunities for tactical gameplay, but keep in mind the game is in it's early stages still, and we don't even have a map editor yet. I'm sure once that gets released, the community will develop and create lots of great maps,.

Offline VetroG

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Bro if you like the game play that game lol, this game is for different users and people and if you don't like how Holdfast is well guess what? don't play it.

Offline Saris

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Here is a little edit I made of the 150 man stress test drill. We had about 120 people show up for the drill and 147 people for the skirmishes. The most in War of Rights history when I think about we had about 64 man servers couple of months ago.