You're slowly sliding off topic, guys!
B2T: Reducing the rifleman slots from 10 to 6 was a very good thing to do in regard to public matches. It was definitely past due! ^ (I know that at this point I'm repeating myself (see Reply #61))
However, now that 40% of the riflemen are off the field they still lead the scoreboards
with kill-death-ratios most time way off the charts. In my experience 90% of my deaths are caused by riflemen - no exaggeration. Especially on low populated servers on maps like Sharpton or Fort Christina riflemen dominate the battlefield far out of reach from the other players. Watching them picking off your entire team coming from the spawn is really painful and within a few minutes the entire team disconnected out of frustration because they were unable to even get close to them to effectively return fire without getting instantly shot in the face by one of the riflemen.
Regardless the decrease of numbers of riflemen on the field they are still extremly powerful; of course they are supposed to be - up to a certain point. They should keep their accuracy and the number of six riflemen is totally fine in my opinion, too but I still think that the reload time needs to be increased. We have hashed and rehashed that issue in this thread in the past and I think we all agree on that by now. Another 3 seconds added to the reload time should be thoroughly acceptable. Give players a little more time (to attempt) avoiding that sort of accurate "sniper" (Please do not lapidate me for using that word)
People who like to play riflemen will probably now go to the barricades. At this point everyone who still thinks that rifleman aren't overpowered (OP) is definitely not watching this problem objectively.