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Author Topic: New positions for the musket & melee formations  (Read 1340 times)

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Offline Barba Rossa

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New positions for the musket & melee formations
« on: November 18, 2018, 03:01:30 pm »
It would be nice to have more positions for the musket:
1)port arms: it is activated automatically by selecting the bayonet mode while in motion (stopping automatically switches to "stationary position" or "guard position") ,
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2)shoulder arm: it is activated automatically when moving in formation
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3) ready position: it is activated automatically after having finished the recharge, precedes a movement or aim
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4)stationary position
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or guard position: it is automatically activated when it is stopped in bayonet mode (useful against infantry and cavalry charges) that would inflict a damage passively when a enemy runs against the tip of the bayonet (in this position you still can do a normal melee attack)
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when you start moving again, return to the "port arms".
It would be nice to implement a button to change from running and walking mode to march and fast March.
« Last Edit: November 19, 2018, 01:33:09 pm by Barba Rossa »

Offline TacticalDiplomacy

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Re: New positions for the musket & melee formations
« Reply #1 on: November 18, 2018, 03:17:25 pm »
I really like this idea!  :D

Offline J. Campbell

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Re: New positions for the musket & melee formations
« Reply #2 on: November 19, 2018, 05:25:36 am »
Some could be tweaked, but overall this is good shit bro!

Offline Czechu

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Re: New positions for the musket & melee formations
« Reply #3 on: November 19, 2018, 11:15:07 am »
+1

It will add a lot to immersion in game. Both in public and in linebattles

edit. and in my opinion, doing this should have a high priority
« Last Edit: November 19, 2018, 01:56:05 pm by Czechu »

Offline Zotti29

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Re: New positions for the musket & melee formations
« Reply #4 on: November 19, 2018, 01:48:15 pm »
+1

Offline Olafson

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Re: New positions for the musket & melee formations
« Reply #5 on: November 20, 2018, 10:55:30 am »
I don't think there will be much change for some while. It is a really difficult task and does not really offer anything in terms of gameplay.
« Last Edit: November 20, 2018, 11:03:18 am by Olafson »

Offline Wolfster

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Re: New positions for the musket & melee formations
« Reply #6 on: November 20, 2018, 02:50:09 pm »
I don't think there will be much change for some while. It is a really difficult task and does not really offer anything in terms of gameplay.

Agreed.

Good idea for the future though

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Offline Olafson

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Re: New positions for the musket & melee formations
« Reply #7 on: November 20, 2018, 03:30:41 pm »
Animations are also hillariously expensive.

Offline Sourkraut

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Re: New positions for the musket & melee formations
« Reply #8 on: November 20, 2018, 09:54:39 pm »
Did NW also have the same issue?

Seeing as it used this instead


The only games I've seen get it right and working with movement are: war of rights, whigs and tories, and BCOF.

Offline Olafson

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Re: New positions for the musket & melee formations
« Reply #9 on: November 21, 2018, 04:29:55 am »
NW had the issue that the gun had to be attached at the exact same spot on the right hand at all times.

It could only be attached to the left for a short time during the loading process, and that is more of a hack than anything too.

Offline Jackson

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Re: New positions for the musket & melee formations
« Reply #10 on: November 24, 2018, 05:17:28 am »
I came up with a solution to solve that in Warband, but it would require redoing every animation in the game.
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Offline Barba Rossa

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Re: New positions for the musket & melee formations
« Reply #11 on: June 27, 2019, 10:18:04 am »
We hope to see something like this in class updates

Offline Elkjær

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Re: New positions for the musket & melee formations
« Reply #12 on: June 27, 2019, 05:16:22 pm »
Would love to see some of this. A game that depicts this era should at least have a couple of positions for the musket.