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Author Topic: (BUGS) 1.0 Visual, sound and animation bugs...  (Read 257 times)

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Offline Vandarborr

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(BUGS) 1.0 Visual, sound and animation bugs...
« on: March 08, 2020, 03:21:15 pm »
Dear Devs, congrat you with 1.0 game going out from early excess!!!

Reporting some bugs ive encountered:

1. Carpenter - a Carpenter with 2h axe raized produces NO ANY footstep sound when running...

screen:
https://imgur.com/a/R1KpWeS

2. Carpenter - any race's Carpenter animation is somewhat not smooth (as if a couple of frames are cut) when pressing "Toggle Melee Firearm" key continuously when 2h axe equipped.
It is seen very obviously when looking on his legs after pressing that key - legs shatter enormously when changing their position...

PS. British Carpenter legs look especially ugly curved when looking from behind assuming this bug.

screens:
https://imgur.com/a/wjoOtm2
https://imgur.com/a/qOd6Hyg

3. Any soldier with fists equipped - any race's soldier with fists equipped loose footstep sound when pressing "Melee Block" key while walking...

screen:
https://imgur.com/a/ZGXcbcb

4. French Quirassier - that soldier now has curved sabre but straight sheath, should be fixed to curved sheath or straight palash to fit an immersion I suppose...

PS
4.1. Prussian Quirassier  - the same issue, should be fixed...
      Britain Quirassier  should also be checked for the bug...

screen:
https://imgur.com/a/zHjLytW

5. Russian Infantry Officer, Russian Surgeon, Russian Carpenter as well as some other races' soldiers with Lanterns - those soldiers unequip their current weapon to default fists after pressing "Equip Lantern" key...
To compare - for example French naval Captain, ( as well as French Surgent and French Carpenter with some weapons) have their current weapon active at their hands after pressing "Equip Lantern" key, moreover, they can switch their weapons freely (from saber to pistol and to fists, etc. as for Britain Captain) and the Lantern stays at their hands all the time...

PS - other races should be checked carefully for that issue so to make them all function with lantern the same way (preferably to use both the Lantern and any other their weapon freely)...

screens:
https://imgur.com/a/pfifI52
https://imgur.com/a/eB22Tqd


« Last Edit: March 10, 2020, 10:46:11 am by Vandarborr »

Offline Vandarborr

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Re: (BUGS) 1.0 Visual, sound and animation bugs...
« Reply #1 on: March 08, 2020, 09:53:58 pm »
Additional observation as follows:

6. Many soldiers have wrong and/or corrupted walk foot sound - instead of walking sound they produce a kind of repetitive running one (it is heard as very fast for walk) or something wrong but not walk.

All the units are affected except:
- Captain,
- Sailor,
- Infantry Officer,
- Flag Bearer,
- Drummer,
- Fifer,
- Surgeon,
- Violinist,
- Both mounted ones (when they dismount)...

Pls check them all in all races and fix.

PS The bug is true after making running and then start walking (on dirt/dust soil textures).
« Last Edit: March 10, 2020, 10:45:02 am by Vandarborr »

Offline Vandarborr

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Re: (BUGS) 1.0 Visual, sound and animation bugs...
« Reply #2 on: March 10, 2020, 10:40:25 am »
More immersive issue, pls check:

7. No any foot sound when getting on the ground after jump, so soldiers now are silent spingers.