Dear Devs, congrat you with 1.0 game going out from early excess!!!
Reporting some bugs ive encountered:
1. Carpenter - a Carpenter with 2h axe raized produces NO ANY footstep sound when running...
screen:
https://imgur.com/a/R1KpWeS2. Carpenter - any race's Carpenter animation is somewhat not smooth (as if a couple of frames are cut) when pressing "Toggle Melee Firearm" key continuously when 2h axe equipped.
It is seen very obviously when looking on his legs after pressing that key - legs shatter enormously when changing their position...
PS. British Carpenter legs look especially ugly curved when looking from behind assuming this bug.
screens:
https://imgur.com/a/wjoOtm2https://imgur.com/a/qOd6Hyg3. Any soldier with fists equipped - any race's soldier with fists equipped loose footstep sound when pressing "Melee Block" key while walking...
screen:
https://imgur.com/a/ZGXcbcb4. French Quirassier - that soldier now has curved sabre but straight sheath, should be fixed to curved sheath or straight palash to fit an immersion I suppose...
PS
4.1. Prussian Quirassier - the same issue, should be fixed...
Britain Quirassier should also be checked for the bug...
screen:
https://imgur.com/a/zHjLytW5. Russian Infantry Officer, Russian Surgeon, Russian Carpenter as well as some other races' soldiers with Lanterns - those soldiers unequip their current weapon to default fists after pressing "Equip Lantern" key...
To compare - for example French naval Captain, ( as well as French Surgent and French Carpenter with some weapons) have their current weapon active at their hands after pressing "Equip Lantern" key, moreover, they can switch their weapons freely (from saber to pistol and to fists, etc. as for Britain Captain) and the Lantern stays at their hands all the time...
PS - other races should be checked carefully for that issue so to make them all function with lantern the same way (preferably to use both the Lantern and any other their weapon freely)...
screens:
https://imgur.com/a/pfifI52https://imgur.com/a/eB22Tqd