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Author Topic: 让我们一起为Holdfast编写插件吧 / Let's develop mod for Holdfast  (Read 167 times)

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Offline Esotria

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  • Nick: 夏洛特
 ;)大家好,我是夏洛特
基本不在贴吧出现,可能没人知道我是谁……不过这不重要
重要的是我希望通过一种更自由的形式为游戏添砖加瓦
自由的定义:
1.玩家主导
2.自我道德约束
3.不明确依赖于某一位领袖

https://github.com/liuyuran/Holdfast_mods
所以,这是我为Holdfast编写的汉化增强插件,以及服务器开发基础框架的雏形
链接:https://pan.baidu.com/s/1xCi3tpSkDJ9ZeQPekl9mWA
提取码:w59e
这是我魔改后的Unity Mod Manager,使用方法请参见里面的教程

如果可以的话,如果还有人愿意以此种形式拯救这款游戏在中国区的衰败,欢迎加入这个项目的开发
但是为了避免恶意代码注入,建议在github上开源,谢谢,如果不愿意并入我的工程,fork一份也是可以的

中文版没指望英语区的人来……但还是写一份英语版

and, English version.

Hello guys, I'm a IT Engineer from china.
Well, you know, Google is not good at chinese, official chinese language pack is generated by Google Translate, so, it's not good.
So I compiled a language mod base on Unity Mod Manager, yeah, and maybe you've thought of that, I also compiled a server mod.
How should I say? If the official don't mind it, and if you interest of it, welcome to continue to develop it.
If you unlike your language pack, also can download and fix it.
Here is the github: https://github.com/liuyuran/Holdfast_mods
And Unity Mod Manager, please google it and open the UnityModManagerConfig.xml, then add that:
<GameInfo Name="Holdfast">
  <Folder>Holdfast Nations At War</Folder>
  <ModsDirectory>Mods</ModsDirectory>
  <ModInfo>Info.json</ModInfo>
  <AssemblyName>Assembly-CSharp.dll</AssemblyName>
  <PatchTarget>HoldfastGame.StartScreenMenu.Awake:After</PatchTarget>
</GameInfo>
And then? Same as other games (example: oxygen not inclued)
要多想,在那之前,要多想