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Author Topic: Melee suggestions/idea's, come share them here!  (Read 23468 times)

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Offline Charles Caldwell

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Re: Melee suggestions/idea's, come share them here!
« Reply #75 on: September 19, 2017, 04:56:47 pm »
Agreed, currently in WoR Melee is awful.


Offline BillTheButcher

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Re: Melee suggestions/idea's, come share them here!
« Reply #76 on: September 19, 2017, 05:10:12 pm »
Good melee mechanics are great fun and we really enjoy working on them! Andreas (the programmer) is working towards improving this key system and will continue to do so during Early Access. As it stands, the melee system is being given the highest priority.

More players from the competitive scene have also graciously accepted our invitation to the game so we can work with them on designing the melee combat. We are also considering opening a separate branch from the main game where we can push quick updates towards this system.
As NWs greatest player of all time, The King of NW is the name that they gave me.

I think you should consult me for my melee expertise. wink wink  ;) ;)

Offline Andee

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Re: Melee suggestions/idea's, come share them here!
« Reply #77 on: September 19, 2017, 05:12:47 pm »
Good melee mechanics are great fun and we really enjoy working on them! Andreas (the programmer) is working towards improving this key system and will continue to do so during Early Access. As it stands, the melee system is being given the highest priority.

More players from the competitive scene have also graciously accepted our invitation to the game so we can work with them on designing the melee combat. We are also considering opening a separate branch from the main game where we can push quick updates towards this system.
As NWs greatest player of all time, The King of NW is the name that they gave me.

I think you should consult me for my melee expertise. wink wink  ;) ;)


Offline BillTheButcher

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Re: Melee suggestions/idea's, come share them here!
« Reply #78 on: September 19, 2017, 05:19:36 pm »
That is cute did you just make that all for me?...Never said Duel tourneys don't matter but it is correct even though I've won like 7-8 of them...4 in a row  :D

Highest KD  on NA gf by far.

The King has spoken.

Offline Aaron702

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Re: Melee suggestions/idea's, come share them here!
« Reply #79 on: September 20, 2017, 10:05:32 pm »
Melee is the universal indicator of skill in NW. Considering the player base will be a large portion of ex-NW players and the game itself is of very similar nature, melee will be the indicator of skill here too. There is almost no competitive element (apart from 1v1 lines, think NWL) to lining up and shooting eachother. There's no room for skill or personal style. Part of the thrill of NW was having the odds stacked against you, but being able to pull through because you relied on your own melee skill, not because some predetermined stat governed that your unit sucked (think ramrod vs 2 line infantry).

Offline Andee

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Re: Melee suggestions/idea's, come share them here!
« Reply #80 on: September 20, 2017, 10:17:07 pm »
Do you guys want HoldFast to be an esport like NW?

Offline 17e l Pieter

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Re: Melee suggestions/idea's, come share them here!
« Reply #81 on: September 21, 2017, 01:28:48 pm »
Do you guys want HoldFast to be an esport like NW?

If possible otherwise the game loses its fun in 3-4 weeks tops :)

Offline Miller786

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Re: Melee suggestions/idea's, come share them here!
« Reply #82 on: September 21, 2017, 02:34:06 pm »
Do you guys want HoldFast to be an esport like NW?
NW is an esport? lol

Offline Andee

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Re: Melee suggestions/idea's, come share them here!
« Reply #83 on: September 21, 2017, 04:26:34 pm »
Do you guys want HoldFast to be an esport like NW?

If possible otherwise the game loses its fun in 3-4 weeks tops :)

Gross.

Do you guys want HoldFast to be an esport like NW?
NW is an esport? lol

When everyone cares about dueling, 1v1's, and GF matches, then yes it is an esport.

Offline SK

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Re: Melee suggestions/idea's, come share them here!
« Reply #84 on: September 21, 2017, 05:51:58 pm »
Do you guys want HoldFast to be an esport like NW?

If possible otherwise the game loses its fun in 3-4 weeks tops :)
the truth

Offline Bear

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Re: Melee suggestions/idea's, come share them here!
« Reply #85 on: September 21, 2017, 09:16:41 pm »
Add inverted attack direction and inverted block controls for those who use them, I know some who do.

Offline lawbringer911

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Re: Melee suggestions/idea's, come share them here!
« Reply #86 on: September 21, 2017, 10:17:09 pm »
mfw Getty of all people is leading the melee discussion and is the speaker for the "competitive" community when his own reg hasn't done a competitive event in years from his own refusal to do them lmaooooooo.

In all seriousness, Bill is a low tier troll but he is a good meleer and probably can give good insight to how to improve things. If he doesn't troll whilst doing so.

I also agree with pieter that without a solid melee system, there is little room for the player to improve skillwise and will lead to a quick death for the game.

@Andee this game was said by the developers it is meant to be a competitive game so that invalidates your whole argument

Offline Paul

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Re: Melee suggestions/idea's, come share them here!
« Reply #87 on: September 21, 2017, 10:46:06 pm »
Well I just played for a little bit right now but for me personally the most important thing would be to smoothen the melle because at the moment I had the Problem that it took about 2 seconds till my char blocked the way I wanted him to and that was most of the time to long to save me.

Offline 17e l Pieter

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Re: Melee suggestions/idea's, come share them here!
« Reply #88 on: September 21, 2017, 10:52:29 pm »
Feints are to buggy and the general over flow is crap in the melee system

Offline Golden

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Re: Melee suggestions/idea's, come share them here!
« Reply #89 on: September 21, 2017, 11:44:43 pm »
Blocking speed needs to be massively increased, why is the delay so long?

The mouse movement controls for blocking and attacking are not smooth yet feeling very slow often getting the wrong block or attack direction for no obvious reasons.

Can we please get a stun mechanic for when you hit or at least some penalty for being stabbed by a bayonet or sword.